Two Decontamination Tunnels
Features:
Use this decontamination tunnel to control access to your medical bay or surgery. Make sure that all the quarantined alien spores don't spread! Keep your off-world viruses under strict lock-down! The Long Decontamination Tunnel: (10m length, 13 prims) This is a long tunnel with a central scanner. There are sliding glass doors at both ends and the doors can be locked for an extra level of security. Walking through will activate the scanners as you pass the centre of the tunnel. You'll see bolts of electricity sweep up your body, forcing you to wait for a few seconds while you're scanned. Then will you will be allowed to walk on through to the end of the tunnel. Just keep trying to walk through the scan. The Short Link Decontamination Unit (5.5 meters, 6 prims) As you pass through the short link tunnel, an animated plasma grid will appear, forcing you to wait for a few seconds while you're scanned. Just keep trying and walk through it to allow it to decontaminate you. | When you walk down the tunnel, you're forced to wait for a few seconds in the middle while scanners decontaminate your body with surges of electricity. or plasma grids. Once you've been decontaminated, you will be allowed to pass. The process only takes a couple of seconds, but it may save your Second Life! The Decontamination Tunnels will trigger a scan whichever direction you walk through them. Once the scan has been triggered, the animated scanner screens will continue to scan for a minute or two but will eventually go away on their own - no need to delete them. Great for Role Play You can even attach these tunnels to your Security Section and use them as security scanners! |
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